Ceyaira Burton, Advanced New Media Spring 2015

In the Advanced New Media class, Ceyaira Burton created two video pieces specifically for the Senior Exhibition of Spring 2015.  One of the videos was of a fantasy character that Ceyaira created in Cinema 4-D, a state of the art 3D motion graphics software.  This video used the camera function to move around the character, showing her sculptural qualities.  The other video was abstract lines and shapes and was created in Adobe After Effects.  Both videos used stereoscopic technology to create a 3D effect that could be appreciated by wearing special glasses.  Ceyaira graduated from SU with a BFA in New Media Art and is now pursuing graduate studies.

Courtney Slaughter, Advanced New Media Spring 2015

Courtney Slaughter created two interactive, new media works for her Senior Exhibition at the Fulton Gallery during the Spring 2015 Semester.  Courtney's two subimssions for the senior show were very popular: they were video games that she created using software called Unreal Engine.  One of the video games she created was a car racing game that used a real wheel and pedal system to simulate the experience of really driving a car.  The other video game was a maze based game in which the character had to travel through a labrynth and find special objects to win.  Courtney graduated from SU with a BFA in New Media Art.

Andrew Patterson, Advanced New Media Fall 2015

This video is entitled, The Movement of Abstract Forms and is dedicated to Etienne-Jules Marey, a pioneer of instantaneous photography and cinematography.  The last photographic work of his life was the study of smoke trails.  Taking his cue from Marey and from Italian Futurists, Andrew Patterson explores the fourth dimension: time.  Just as the title suggests, he is studying the movement of abstract forms:  smoke trails made by the fluid moements of a dancer.

Alex Reynolds, Advanced New Media Fall 2015

Alex Reynolds has been learning Maxon Cinema 4D Motion Graphics Software.  These are two animations that he created in the Advanced New Media Class.  One of the animations was used as the front screen of the Electronic Gallery, inviting viewers inside to see the student work.


Michael Durkin, New Media 2 Fall 2015

Michael Durkin decided to use After Effects to mask out commercial logos on billboards, skateboards and clothing in video he shot at a local skatepark.  It is a comment on commercialization in the skate community.

Joe Hodell, New Media 2 Spring 2015

Joe Hodell uses performance and video to create (or recreate) evocative situations and interesting framings.  He is heavily influenced by classic 60's performance art, especially Vito Acconci's Adaptation Studies, Claim, Theme Song, and the Red Tapes.

Cesar Ochoa & Michael Adebamowo,

New Media 2 Spring 2015

Cesar and Michael combined forces to create a video art piece that uses masks to expose underneath layers, almost as if the world that we are living in, that constitutes reality, is coming apart at the seams and exposing another world below the surface.

Brian Geremia, New Media 2 Spring 2015

In New Media's Spring 2015 Semester, Brian Geremia created a hand-drawn animation for his Senior Exhibition.  The animation is called Waking Nightmare.  In the gallery, the video monitor would be off until a person walked by, thus triggering the video and often-times startling the viewer.

Group Stop Motion and Claymation Projects

with New Media 1 / 2 / Advanced Students Spring/Fall 2015

One of the innovations I intorduced this year was a state of the art stop motion animation software coupled with a high end DSLR Camera (Canon 5D).  The students and I created short stop motion animations and claymation movies.  Students were introduced to a range of stop motion tools and techniques:  sculpting with clay, making models, top down animation, paper cut outs, cyclorama.  Students were also taught the history of stop motion animation, from the Lumiere brothers, to King Kong, to Land of the Lost, to Wallace and Gromit, and how it is being used today in art and the animation industry.



What aspects of instruction did you feel were most positive?


  • Studying and learning how to create animations turned out helpful.

  • The enthusiasm for the power that new media has on the future and the ever changing world of art.


    free to work on personal projects throughout the year with some cuts in that only to learn more formal ideas about the subject



What aspects of instruction did you like least?


  • More than one group project was difficult, having to rely on others proved dangerous and not trustworthy. Installation seemed to deal little with learning New Media.

  • For this section there was less practice of concepts that were critical to creating work that the teacher expected



What changes would you suggest to the instructor?


  • If there is a group project only do it once.


    The like the first offering if the course, we learned the skills and then executed a project, i think this offering was lacking in that.



Additional comments?


  • Fun teacher, great atmosphere.